Great news for all you GPU rendering fans today. We just completed adding a lot of new hardware to the GPU farm here at Pixel Plow. The additional hardware more than doubles the GPU farm’s compute throughput. It also greatly increases the total GPU node count, enabling better scheduling in high job count scenarios. This upgrade has been a long time in the works, with several setbacks along the way, but we’re glad it’s done. The biggest benefit of this expansion is that GPU jobs now match the Power to node count scheduling of CPU jobs. What does that mean?
It means all of your GPU jobs get access to more compute power than they used to at the same Power slider value
Hopefully that’s something to get excited about. More Power, same rate. People who use the higher end of the Power scale will notice the greatest improvement in throughput.
We continue to work on supporting GPU render engines in C4D R21, but there are still unresolved problems there. We’ve been awaiting a fix or workaround from Maxon since last year, but nothing has materialized as of yet. As soon as that issue is resolved, we will update our deployed software page to include the versions that are available. In the meantime, R20 and prior all still work with the deployed GPU render engines.