CPU rendering at .5¢ ($0.005) to 6¢ ($0.060) per Ghz-hr
GPU rendering at .15¢ ($0.0015) to 1.8¢ ($0.018) per Octbnchpts-hr
Yes, you read that correctly. Our regular CPU prices go down to half a penny per Gigahertz hour, with our GPU prices going much lower. Power/Rate is user selectable on a per-job basis, and may be changed while the job is running. This range is available to all customers all the time, regardless of how much or little you use our service. We charge only for the compute time actually used by your job, to the nearest second. Some applications are more expensive to use, and those render apps/engines listed below are priced accordingly:
V-Ray for 3D Studio Max and Maya = additional per core hour as defined by Chaos Group
Corona for 3D Studio Max and Cinema 4D = additional per core hour as defined by Chaos Group
Redshift in any render app = additional 19% of chosen rate
Cinema 4D = additional 19% of chosen rate
CPU Render Cost Estimator
The render cost estimator above is accurate at determining costs, provided it is fed with accurate information. Entry of inaccurate information will cause the estimate to be proportionally inaccurate. When you specify the average number of minutes to render a frame, enter an actual average. In other words, render 3 frames from across your range and average the times together. Don’t just render the first frame, which is often the easiest/simplest in a scene file, and use that one value. If you’re only going to render a single frame for comparison, then at least pick one from the middle of your intended range. Consider yourself warned.
Also keep in mind the value above is an estimate, just an estimate. It does not and can not indicate what your actual job costs will be. All of the cost-related features of our agent are useful to determine/control that while your job is rendering. Also of note, total rendering time can not be estimated here. Instead, an estimated render completion time is displayed in our queue viewer once one or more portions of your job have completed.