Superpower Summer is here!

Posted on July 15, 2025 in Blog News

From now through August 31st, we’re pulling out the stops on job scheduling. This means every Power level gets full run of the entire CPU or GPU farm, without pre-set limits! We know summer is a slow time for all of us, so maybe you can use the extra juice to pimp out your portfolio, give your resume more rizz, or just destroy your deadlines. Give it a spin!

Sure, you probably have a few questions, so let’s hit those right away:

What is the point of Power Levels now? Great question. Power levels are still going to be used to scale compute resources between jobs based on the overall farm load. Higher Power levels still get more compute attention than lower Power levels in the midst of farm saturation.

Will this cost more? Nope! The rates for the various Power levels remain the same.

Do I have to do anything special to get the increased scheduling? No, just submit jobs with the agent you have now as you have been. Our backend handles the rest.

Will my 15 frame job benefit from this? Well…not really. Since we (with rather few tiling exceptions) schedule a frame per render node, a 15 frame job can only run on 15 nodes at most. That’s as much throughput as it can get for now.
We’re already seeing clients take advantage of the scheduling changes, and we don’t want you to miss out. We’ve got recent releases of Cinema 4D just begging to be used. We’ll be rolling out the latest C4D 2025, with support for new simulation models along with its dynamic duo Redshift, after a few more positive reviews from users. While most of you use lower Power levels, we wanted the opportunity for you to experience some hefty compute throughput. Summer is the perfect time for that, so let our systems cook so yours don’t have to.

We even used a cheesy AI-generated image in this post just to get your goat.  You don’t like it, tough guy?  Then go make something better!

-Render Endlessly

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