The move toward 64GB

Posted on June 20, 2016 in Blog News

Over the past couple months, we’ve seen a slow trend toward render jobs needing more than 32GB of physical memory. While, many times, this need can be eliminated by some scene file tweaking, there are limits to how far that can go. Some scenes simply need a LOT of memory to render.

Have no fear! We’ve been anticipating this for quite some time now, so our hardware purchases in the last 2 years have been made under the assumption that they would need to support 64GB of memory at some point. We have already begun the process of upgrading our hardware capacity to 64GB of memory per CPU. Rolling this out to the entire farm will take some time, but we hope to have this completed by September of this year. We’ll make another announcement when this upgrade is complete.

In other news, agent version 2.38 was released last week. The most notable improvement being more thorough logging of the delivery and extraction of rendered output. The agent logs now state the directory, filenames, and sizes of all extracted output. This should help some of you in tracking down random missed frames or passes of delivered frames.

Render Endlessly!

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